Void/Space Element

Although this element cannot be strengthened by raising its elemental grades, the only way to increase spell strength for the space element is by increasing the mage's spiritual attainment level. As your skill with it is high enough the telekinetic powers offered by this element can only be rivaled by the chaos element. Several Super Mages who have complete control over their four elements to Super Mage level 3rd tier or higher stated on multiple occasions that the limitations of this element are the Mage.

Unlike other elements, every type of spatial magic from Beginner to Superior-Tier can have a varying amount of magic power in them as long as the mage's skills with this element are high enough. Theoretically, when harnessed to full potential a single spatial mage can rival a platoon of mages of other elements. However, due to how rare spatial mages are even at later stages, as powerful spatial mages are an even rarer find than a good earth or fire mage. But because even the simplest space spells require a serious amount of concentration to cast, they are also considered the psychic mage's favorite food, as claiming victory over a major in space often leads to prestige and thereby sponsors.

A spatial mage can store supplies in a personal pocket dimension with size dependent on how high the spatial mage's spiritual attainment level is. At level four, a spatial mage's pocket dimension is said to have enough space to carry as many supplies as a truck.

By having enough skill and putting enough magic power in a simple Void, beginner magic that is intended for you to grab an object can be modified to crush a Warrior Rank monster or outright turn it into an invisible projectile that can destroy a Command Rank monster in a single blow. It is also the only element with destructive potential equal to the most destructive mainstream magic such as fire and lightning. Unlike fire and lightning, the projectiles of space magic are invisible and can take seemingly any form that has equally strong defensive and miscellaneous capabilities should the caster desire to use them for purposes other than attacking.

In addition, this element can also let you slow movement over an area, slowing a barrage of magic attacks by a dozen mages and monsters charging at the caster. It has been shown that with enough skill the mage can seemingly "Freeze" a magical attack on its tracks but it is only available to space mages whose mental strength had reached the Intermediate Level.

ELEMENTS OVERVIEW
Color: Silver

Magic Type: Dimensional Magic

Novice Tier: Telekinesis

Mid-Tier: Space Rhythm

High-Tier: Teleportation

Super Tier: Compress Space

Novice Tier: Telekinesis

 * Level 1 Telekinesis: Void Claw (Basic telekinetic control)
 * Level 2 Telekinesis: Qi Shield (Scatter) (Creates a force field)
 * Level 3 Telekinesis: Void Wall (Creates a wall of compressed space)

Mid-Tier: Space Rhythm

 * Level 1 Space Rhythm: Compression (Creates a localized space of extreme gravity or singular force)
 * Level 2 Space Rhythm: Delay (Creates a field of dense space, capable of slowing down and stopping attacks)
 * Level 3 Space Rhythm: Fissure (Separates the space between 2 points, effectively cutting a target)
 * Combo Magic: Compression Flaming Bomb (Destructive Power comparable to Super Tier Magic using 2 Intermediate-Tier spells)
 * Combo Magic: Dimension Transporter (Despite its pretty name, this is just a different way of using Intermediate-Tier Compression and Beginner Tier Disperse so that Space Mages who have not achieved Advanced-Tier can still cover great distances without Teleportation)

High-Tier: Blink (Teleportation)

 * Level 1 Blink: Single (Teleports the user mage to a location of their choice, cannot teleport through solid obstacles)
 * Level 2 Blink: Party (Teleports other people to a location of the mage's choice, with or without the mage themselves, limited by what solid obstacles need to pass through)
 * Level 3 Blink: Field (Creates a spatial field in which the mage can teleport multiple times, but additional energy needs to be expended with every teleport)
 * Level 4 Void Nuclear Cannons

Super-Tier: Compress Space

 * Level 1 Compress Space: Space Node - Send (The mage uses points in space to manipulate space like wire mesh and move between the positions, ignoring distance between them)
 * Level 2 Compress Space: Space Compass - Death Axle (Mages have to use their target as the center of the compass, create a Void Wheel and an Axle, once the Death Axle Compass is complete, the enemy will be crushed under the spatial power of the spell, thus its name Death Axle Compass)
 * Level 3 Compress Space: Space Cube - Blockade (Mages establish a higher domain of space to manipulate at will)

Forbidden Curses and Unclassed Spells

 * Tear and Cut: Death Palace (Creates a pocket dimension that tries to rip apart anything that comes close to it with spatial force.)
 * Unique Void Magic: Void Arrows
 * Unique Void Magic: Compression Bomb
 * Unique Void Magic: Silver Sword

Star Manifestations
Star Mountains (8 mountains are formed, each generating a gravitic pull on a target)