Monsters

Basic Monster Logic
All monster life From Minion to Monarch Follows some basic principles:

ABILITY LEVELS
Most monsters are ranked based on their powers from Minion to Monarch with sub-classes in between. Each subclass can be considered several times stronger than the one before and the highest of each class is several times weaker than the weakest of the next class. Weak minions being able to easily defeat a level 1 novice tier mage

LIFE CYCLE
All monsters obey 4 stages of their natural growth: Infancy, Childhood, Maturing and Adulthood. During every step of Growth, the monsters in question will gain a massive growth in power and a change in physiological appearance. But the power level that each monster has when it reaches Adulthood varies by species. For non-unique monsters, the highest class recorded that is attained by average members of a certain species upon reaching Adulthood is Commander.

All monsters are capable of growing past the power level they attain at adulthood, through rigorousness combat with other monsters or Humans. Monsters will continually change in power, but adult monsters of the same species will only change in appearance when they change to a new level.

ENVIRONMENTAL FACTORS
A monsters power level is measured by their capabilities in their own preferred environment. As such, monsters with a high elemental affinity (a.k.a. sea monsters) will be much weaker than mentioned below when taken out of such environment.

EVOLVING FACTORS
Once a monster reaches the state of evolving within whatever level its in, it only requires a strong power source (like holy spring in season 1 or a soul from a higher level) to evolve to the next level. The evolving sub class monsters can be considered members of the next class upwards as the evolving minion in season 1 took an insane amount of novice tier hits without it being injured and some evolving commanders couldn't even be killed by 1 blow of spirit species super tier magic.

Minion Level
Minion Level Sub-classes: Weak Minions, Normal Minions, Strong Minions and Evolving Minions.

The classification is just a guideline. Every Monster, even Minion level should be taken seriously and differently base on their abilities. Generally a weak minion is the cycloped rat hunted by Mo Fan's Hunter Team in his first hunter mission, a normal minion would be the one eyed wolves the protagonist group fought during the attack on bo city while a Strong Minion is the Spirit Wolf during his Practical Test and an Evolving Minion is the Wolf that wouldn't go down even after taking an insane number of hits from the Hunter Team, Mo Fan and Yu Ang during Season one

Giant Monster, Monster Wolf, Black Cattle, Ghost Wolves, White Armor Jade, Rock Devil, Eggs Demon, Shadow Wicked, Cave Magic Slave, Diamond Blood, Lizard, White Eagle, Day Eagle, clawed rat, white ghosts, sea monkey monster, white head monkey, Yin Hong mummy, dust storms, the eagle demon, demon bird, fire crown lizard, blade magic spider, storm dog, Corpse horse, snake scorpion strange, sea hook black demon, crawler

Monsters are naturally stronger than humans after all.

Novice Mages are Minion Monsters equivalent. However, usually takes a group of Novice Mages to defeat 1 Minion monster.

Warrior Level (战将级)
Warrior Level sub-classes: Small Warrior, Standard Warrior, Great Warrior and Evolving Warriors. Also called Leader of the pack.

While gap between Warrior level monsters are greater than Minion level. Small to Great Warriors are still possible to take down with average Mid-Tier Magic. For Evolving Warriors, they are considered Demi-Commanders and mages should not attempt to hunt without a High Tier Mage.

Spur riffs, blood turtles, cursed animal demon, scales skinny demon, faint storm wolf, pestle wolf, serrated green demon, pseudo-monster, giant lizard, rock trolls, confuse magic spider, Tiger, white sand demon soldiers, three skins python, knife ax corpse, the Division of the night knight, karmic demon, brown tail beast, banyan general, Blizzard spirit, monster bone will, wrapped cloth corpses, Ghosts, poisonous corpses, the scars, blood red skeletons, guardian stone figurines, red Ling demon, snake scorpion demon, white weeping demon, hunting shark demon, bone knife mummy, gray cloth iron corpse, golden gryphon, Ban on the stone magic, the sun black bats, golden ape, sand fox, poison fire scorpion, silver giant rhinoceros, brutal sword dead paternity, poison gold mummy, black tree fine, ghost priest, white pupil giant wolf, Magic, dark helmets mummy, evil scales mummies, giant mummy, mummy, Snake scorpion banshee, pretty rhinoceros, hunters, iron hoofed killing beasts

Warrior Level monsters are practically immune to Novice Magic and usually requires a group of Mid-Tier Mages to defeat one.

Commander Level (统领级)
Commander Level sub-classes: Demi-Commanders, Commanders, Great Commanders and Evolving Commander. The gap between Commanders is very wide.

Winged Wolf, the corners of the monster, the giant lizard puppet dragon, hamster lizard, swine poison thousands of ghosts, four claws magic wolf, fir tree fir, white quiet Guinhen, sarcoma corpse, blood skull bone,, Red crack demon, the virus snake scorpion, the blue valley from the beast, the death of poisoning mother, white tigers, sea mammoth, Wuhai pseudo-dragon, wind and snow thunderbolt, blue star Titan, flying wolf, , The spirit of the prison demon, white rock sub-dragon, Eagle Jazz, the earth evil insects, insects, evil corners of the ghosts, Greek copper beast, agate head spider, cold spell Cerberus, cold and hell three dogs, Eagle, bronze mountain people, four life lizard tiger, black ax ominous, general Wu Yan

Commander level monsters are immune to Mid-Tier and below Magic. They usually take a group of High Tier Mages to defeat however, due to the vast difference between each human, there are cases where a single High Tier mage can fight a Commander Monster. The difference is especially notable between Commanders and Great Commanders, where a single maxed high tier mage can kill a commander but a whole squad of average high tier mages couldn't significantly damage a great commander to a point where a super-tier mage had to intervene.

From this level onward, it has been shown that a select few creatures can create many more slave and warrior class creatures with the correct ingredients like a factory, even while in battle.

It is common for monsters of this level to exhibit intelligence, it is very common for command class creatures will ignore mages that they deem not worth their time and that they will retreat if they deem themselves outgunned, but only if un-supervised by monarchs. This makes dealing with commanders and actually killing them entirely different matters. But they are still subject to emotions and petty squabbles, as 2 different demi-commanders which were being harassed by 2 different mages decided to fight to the death when they came face to face.

Monarch Level (君主级)
Monarch Sub-classes: The difference in strength between each Monarch subclass are so great that each can be considered a class of its own. The only consistent thing about a Monarch caliber is the fact that they can only be harmed by Super Tier Magic.


 * Demi-Monarchs - They are already strong enough to warrant needing Super Tier Mages to slay.
 * Small Monarchs - Although weakest of the Monarch caliber they are Significantly stronger than a Demi-Monarch
 * Monarchs - Diff between these and Small Monarchs are so wide they should be viewed as a caliber stronger These are very powerful often needing 5-10 experienced Super Tier level 1 Mages to defeat or a maxed super tier mage.
 * Great Monarch - Gap between Great Monarch and Monarch is wider than any caliber before They need either a team of Super Tier level 2 or higher Mages or an exceptionally skilled Super Tier Mage to defeat.
 * Supreme Monarch - Some of them are Gods. The difference between each Supreme Monarch can be as far apart as comparing a Commander to weak minion. Some of them are literal gods and equivalent intelligence to humans ranging from above average to genius. Entire super mage mobs lead by maxed super tier mages and super tier void mages are nearly powerless in front of Supreme Monarchs are on average only a little stronger than half-forbidden curse mages. They are strong enough that: resisting, confronting, repelling and killing a supreme monarch are entirely different matters.
 * The term Invincible or Supreme Monarchs are not an official classification but rather an expression to show how strong these Supreme Monarchs are Ocean Skeleton King, Yamata no Orochi, Shark Chiefs. These monsters are so powerful only upper level half forbidden curse mages can deal with them.

Totem mysterious snake, giant silver eagle, silver dome, ghosts tyrant, skeletal brake Ming main, mountain corpse, Mount angle ghost Lord, Yin Cao scorpion, totem Pa, sand thief, dark sword Lord, silver month Titan, Jinyao Titan, poison Guzheng Jun, Ming beast bones, Sphinx, blood group Bora, Totem Moon E Phoenix, Queensland overlord, day crown purple linden tree, Ming Jun frog, evil scales Pharaoh, Scorpion Medusa, Scorpion man Sand, ghost commander, agate dead, sheep head demon, red skull master, ghost 魖 king, nine quiet, Squid King

At this level, the monsters start to think strategically, this was shown when a standard monarch deployed its forces in such a formation that it reached the edge of a city without being attacked.

At this point, it was stated that if the armor/skin of a monarch was broken by super tier magic, large focused quantities of high tier magic can be used to inflict lasting damage.

Emperor Level (帝王级)
According to the author, just the lands near human civilizations: The Five Great Continents (North America, South America, Asia, Europe and Africa) can have as many as 40 or more Emperor levels. However, the difference in strength and capabilities between Emperors are even greater than Monarch Levels. This is excluding territories with threat level labeled as Black, which is far worse than Purple.

Though there are many Emperors, the Author had labeled the most powerful ones into 3 Sub classes: Low Level, Medium Level and High Level.

Unranked: All legitimate Emperor level lifeforms who are not in the top 3 list. Totem Snake, Turtle, Gold Dragon of Holy City and Titan God Apollo belongs here.

Low Level Emperors are the likes of Zhan Kong, Khufu, Black Dragon Emperor, Nether Bone Dragon, Royal Draped Red Skull Queen, Bermuda Devil and perhaps some of the Indian, African and the few surviving Chinese gods.

Khufu, Mo Fan, Michael have been stated to be Low Level Emperors but possess potential to achieve comparable strength to Medium Level. Mo Fan leans towards low level Emperor the most among them before Michael loses all his powers.

The Azure Dragon, leader of Totem Beasts is said to be in-between Medium and Low Level. However, he is leaning towards Medium Level because he is no longer a God Beast, but a remnant Spirit residing in a poorly maintain Great Wall of China. Losing his God state and the badly damaged Great Wall caused his powers to diminish greatly.

Medium Level and above Emperors are often referred to as 主宰级/Dominate. It translates into immensely powerful beings who controls the destiny of development of things or all life in their realm of control

Medium Level Emperors are described by the Author as almost impossible to be slain and have existed for thousands to tens of thousands years. They are almost a necessary existence for the world to carry on. A clear example of Medium Level Emperors are the Kunlun's Heavenly Fox and Sea Emperor: Cold Lunar Eyes

High Level Emperor: The author states that in order for any lifeform to qualify in this range, they have to be truly eternal and impossible to be killed. Only Two Emperors in the world qualifies as High Level: They are the Antarctica Emperor and Sahara Master. A fine example of the power of such entity is a single spell from Antarctica Emperor terraformed the world and it took Archangel Michael supported by the combined might of humanity across the world to undo his spell. Even then, there are permanent changes that cannot be undone.

Monster survival capability
It was stated that level 4 high tier with a boost factor of 12 was just enough to kill an evolving commander and that un boosted level 1 mid tier was just enough not to kill an evolving minion. Using this a base line with the given the power data on Mage Stages:

12,800*12 = 153,600 * novice tier level 1

153,600/40 = 3840

since there are 8 different sub classes between evolving minion and evolving commander

3840^(1/8) = 2.81, this approx. is confirmed since level 1 high tier with a factor of 12 was enough to kill a commander instantly, which is a factor of 8 difference with level 4 high tier boosted by a factor of 12.

So we can assume that the amount of power needed to kill a specific monster on average to their sub class is, assuming the change in power is at a constant exponent. It is to be noted that due to the variety of monster species, the survival capabilities of monsters is extremely difficult to gauge and the list below are highly debatable. For example Warrior Level Wild Men while they are immune to Novice magic, they can die as quickly as humans when hit by a Mid-Tier magic. An evolving Minion on other hand may take 2 Mid-Tier Magic to kill which makes the Warrior classification of Strong Warriors 877 and Evolving Minions 39.5 wrong. Because Wild Men are placed as strong warriors and the Evolving wolf Mo Fan encountered with City Hunter Squad and Yu Ang took 2 Mid-Tier Magics to kill despite taking many Novice level 2 magic attacks before hand!

While Great Monarch level Night Rakshasa's durability is above house cat but below humans and apparently can be hurt by novice magic.

MINION:

 * Weak minions :1.78
 * Normal minions: 5
 * Strong Minions: 14
 * Evolving Minions: 39.5

WAR:

 * 1) Weak Warriors: 111
 * 2) Standard Warriors: 312
 * 3) Strong Warriors: 877
 * 4) Evolving Warriors: 2464

COMMANDER:

 * 1) Demi commanders: 6,923
 * 2) Commanders: 19,452
 * 3) Great commanders: 54,661
 * 4) Evolving Commanders: 153,600

MONARCH:
Since Demi-Commanders onward, the scaling can no longer be absolute as there might be cases where the Same Commander is considered more like Evolving Commander towards a particular Spell from particular Element but becomes considered Strong Warriors when faced with another variation of the same spell of the same element. This difference in capabilities even among the same Class monsters are even more distinct among the Monarchs. Two Monarchs can be so distinctively different that Monarch A can be literately 100% immune to everything a group of Super Tier Mages can throw at it while the same group of Super Tier Mages can easily destroy Monarch B as easily as a mere Evolving Minion but Monarch A has been humiliatingly defeated by Monarch B everyday for the past 1000 years.

EMPERORS:

 * 1) Emperors, there are a significant difference in capabilities, strengths and weaknesses between each Emperor to the extend that the only thing people can confirm is it takes at least a Star Bethel powered spell to harm them. However, this does not apply to all Emperors and many of the Ancient Sea Monsters in the Emperor of Sea's Empire are effectively immune to human magic power and only the Totems in their prime can hurt them.

There are also instances where a mere Minion and/or Warrior class monsters can breach a Supreme Monarch's armored skin that can shrug off High and Super Tier Magic like they are nothing. While these Warrior class monsters are easily killed by High-Tier magic from the same mage.

Given that the Author himself who once endorsed the scaling listed in the Mages stages specifically stated that "It used to be viable but not anymore as magic is constantly evolving"

The only confirmation is that magic gives humanity a fighting chance against monsters